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The Chessboard

Chess is played on a square board divided into 64 squares (8×8 grid) of alternating light and dark colors. The board is positioned so that each player has a white (light) square on their right-hand corner.

Starting Position

Board Coordinates

Each square has a unique name using a letter (a-h) for the column (called "file") and a number (1-8) for the row (called "rank"). For example, the white king starts on e1, and the black king starts on e8.

💡 Remember

White always moves first. The board should be set up with the white queen on a white square and the black queen on a black square (Queen on her own color).

Chess Pieces

Each player starts with 16 pieces: 1 King, 1 Queen, 2 Rooks, 2 Bishops, 2 Knights, and 8 Pawns. Each type of piece moves differently.

King

King

Most important

Queen

Queen

Most powerful

Rook

Rook

Value: ~5 points

Bishop

Bishop

Value: ~3 points

Knight

Knight

Value: ~3 points

Pawn

Pawn

Value: 1 point

The King

The King is the most important piece in chess. If your King is checkmated, you lose the game. The King can move one square in any direction: horizontally, vertically, or diagonally.

King Movement (green = possible moves)
⚠️ Important

The King cannot move to a square where it would be in check (attacked by an enemy piece). Also, two Kings can never stand next to each other.

The Queen

The Queen is the most powerful piece on the board. She can move any number of squares horizontally, vertically, or diagonally (combining the powers of the Rook and Bishop).

Queen Movement (green = possible moves)
💡 Tip

While the Queen is powerful, avoid bringing her out too early in the game. She can become a target for your opponent's pieces.

The Rook

The Rook moves any number of squares horizontally or vertically. Rooks are particularly powerful in the endgame and when working together (called "connected rooks").

Rook Movement (green = possible moves)
📖 Note

Rooks are also involved in a special move called "Castling" (covered in the Special Moves section).

The Bishop

The Bishop moves any number of squares diagonally. Each player has two Bishops: one that moves on light squares and one that moves on dark squares. A Bishop always stays on the same color squares throughout the game.

Bishop Movement (green = possible moves)
💡 Tip

Having both Bishops (the "Bishop pair") is often advantageous because together they can control all squares on the board.

The Knight

The Knight has the most unique movement pattern. It moves in an "L-shape": two squares in one direction and then one square perpendicular to that (or vice versa). The Knight is the only piece that can jump over other pieces.

Knight Movement (L-shape)
📖 Note

Notice how the Knight always lands on a different color square than the one it started on. This makes Knights excellent for reaching squares that other pieces can't easily access.

The Pawn

Pawns are the most numerous pieces but have unique movement rules. They move forward one square but capture diagonally. On their first move, pawns can optionally move two squares forward.

Pawn Movement & Capture

Pawn Rules:

Special Moves

Castling

Castling is a special move involving the King and a Rook. The King moves two squares toward a Rook, and the Rook moves to the square the King crossed. This is the only move where two pieces move at once.

Click "Show Me" to see kingside castling
Click "Show Me" to see queenside castling

Castling Requirements:

En Passant

"En passant" (French for "in passing") is a special pawn capture. When a pawn advances two squares from its starting position and lands beside an opponent's pawn, that opponent can capture it as if it had only moved one square.

Click "Show Me" to see en passant
⚠️ Important

En passant must be done immediately on the next move, or the right to capture en passant is lost.

Pawn Promotion

When a pawn reaches the opposite end of the board (8th rank for White, 1st rank for Black), it must be promoted to another piece: Queen, Rook, Bishop, or Knight. Most players choose a Queen as it's the most powerful piece.

⚔️ Check & Checkmate

Check

When a King is under attack by an opponent's piece, it is in "check." The player must get out of check on their next move. There are three ways to escape check:

King in Check

Checkmate

Checkmate occurs when the King is in check and there is no legal move to escape. The game ends immediately, and the player delivering checkmate wins.

Checkmate - Black King cannot escape
💡 Remember

The goal of chess is to checkmate your opponent's King, not necessarily to capture all their pieces.

🤝 Draws

Not all chess games end with a winner. A game can end in a draw (tie) in several ways:

Stalemate

If a player has no legal moves and their King is NOT in check, it's a stalemate (draw). The player is not in check but cannot make any move without putting their King in check.

Insufficient Material

The game is drawn when neither player has enough pieces to deliver checkmate:

Other Draw Conditions

Ready to Play?

Now that you know the rules, put your knowledge to the test by playing against Stockfish, the world's strongest chess engine!

♟️ Play Against Stockfish